Vitality

ENERGY, BODY, LIFE
Fatigue Point Value (FPV): (((Con+Wil)/2)+Sta)*3.15

Body Points Value (BPV): ((Str+Sta+Con)*12/53)-1+(Mass*2/19)

Life Points Value (LPV): (Con/20+StaB)*4+4

FP are typically lowered voluntarily to
 * 1) spellcast or resist spells,
 * 2) move quickly, carry loads, wear armor, etc;
 * 3) parry, dodge, etc;
 * 4) recover from fumbles, falls, etc.

At 0 FP, a being is exhausted and can't preform any FP-consuming voluntary action.

BP are lowered by being injured. At 0 BP a being is comatose and can't perform any voluntary action. If a being is down to 0 BP, further damage is done tp LP.

When a creature in first lowered to 0 or below BPs they gain the Dying Condition. Creatures with the Dying Condition make a Con save every Con seconds and if they fail they lose 1 LP, if they crit Successed they loose the Dying Condition.

NOTE: at below 1/2 BP and above 0 BP, a being is 0+ BP and is still conscious.

LP are lowered by being badly injured. A being is -2% to Attack Skills and to ACtive Defense (Parry, Shield, Dodge) per LP injured. At 0 LP a being is dead.

Regeneration of FP
3 FP + FP+LP/10 Check every hour of rest, every four hours of activity, or every day of coma.

Regeneration of BP and LP

 * Occurs by transforming FP.
 * FP may be transformed into LP at the rate of 5:1.
 * FP mat be transformed into BP at the rate of 2:1.
 * success chance if 5% x LP left.
 * Success results in transforming HALF the remaining FP into LP or -- if no more LP are lost -- into BP. Check for BP or LP regeneration after each time FP are regenerated.

For reasoning behind this system see User_blog:Draltaica/Vitality_Systems